Edit esp-bedside-panel.yaml

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ESPHome Device Builder
2026-07-20 14:20:39 +12:00
parent 9afee6e638
commit 14d65a8cf1
+127 -56
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@@ -6,6 +6,8 @@
# https://home.fox.co.nz/gitea/zorruno/zorruno-homeassistant/src/branch/master/esphome/esp-bedside-panel.yaml # https://home.fox.co.nz/gitea/zorruno/zorruno-homeassistant/src/branch/master/esphome/esp-bedside-panel.yaml
#:########################################################################################:# #:########################################################################################:#
# VERSIONS: # VERSIONS:
# V1.45 2026-07-20 Shortened the project description to remain within ESPHome's 255-byte string limit
# V1.44 2026-07-20 Added a classic 4096 Hz digital-clock triplet alarm and remapped displayed 0-100% volume to a quieter 0-30% output ceiling
# V1.43 2026-07-20 Raised alarm-test pitch and capped volume at the proven 40% maximum # V1.43 2026-07-20 Raised alarm-test pitch and capped volume at the proven 40% maximum
# V1.42 2026-07-20 Changed tests to higher single-tone sounds and added a useful perceptual volume curve # V1.42 2026-07-20 Changed tests to higher single-tone sounds and added a useful perceptual volume curve
# V1.41 2026-07-20 Fixed raw alarm audio startup and buffering so tones play instead of amplifier clicks # V1.41 2026-07-20 Fixed raw alarm audio startup and buffering so tones play instead of amplifier clicks
@@ -144,11 +146,13 @@
# - The Snooze duration is a persistent Home Assistant configuration entity. # - The Snooze duration is a persistent Home Assistant configuration entity.
# - Alarm speaker volume is persistent and adjustable from Home Assistant or the display. # - Alarm speaker volume is persistent and adjustable from Home Assistant or the display.
# - The ES8311 remains at its 75% / 0 dB reference while local PCM amplitude # - The ES8311 remains at its 75% / 0 dB reference while local PCM amplitude
# follows the proven perceptual curve across a deliberately capped 5-40% range. # follows a perceptual curve across the displayed 0-100% volume range.
# - The 40% setting is the loudest available level because testing found it # - Displayed 100% is calibrated to the previous internal 30% sound level, so
# to be the practical bedside maximum for the fitted speaker. # the full user-facing range remains useful without exposing excessive volume.
# - Displayed 0% produces silent PCM; 5-100% spans a smooth 24 dB range.
# - The Alarm Clock page provides local Beep, repeating Alarm and Stop hardware tests. # - The Alarm Clock page provides local Beep, repeating Alarm and Stop hardware tests.
# - Beep is a short 2800 Hz tone; Alarm repeats one 2600 Hz tone. # - Beep is a short 4096 Hz electronic tone.
# - Alarm repeats a quick 4096 Hz beep-beep-beep group followed by a pause.
# - Speaker tests generate audio locally and do not require Home Assistant or media files. # - Speaker tests generate audio locally and do not require Home Assistant or media files.
#:########################################################################################:# #:########################################################################################:#
# OFFLINE NOTES: # OFFLINE NOTES:
@@ -168,12 +172,12 @@ substitutions:
# Device Naming # Device Naming
device_name: "esp-bedside-panel" device_name: "esp-bedside-panel"
friendly_name: "ESP Bedside Panel" friendly_name: "ESP Bedside Panel"
description_comment: "Guition JC1060P470C_I_W_Y ESP32-P4 bedside control panel. Four-row Alarm Clock interface with higher-pitched single-tone speaker testing, a tested bedside-safe 40% volume ceiling and a reusable 24-hour roller time editor. (Layout V1.1)" description_comment: "Guition JC1060P470C_I_W_Y ESP32-P4 bedside panel with four alarms, a 4096 Hz triplet alarm, quiet mapped 0-100% volume and a 24-hour roller time editor. (Layout V1.1)"
device_area: "Bedroom" device_area: "Bedroom"
# Project Naming # Project Naming
project_name: "Guition.JC1060P470C_I_W_Y" project_name: "Guition.JC1060P470C_I_W_Y"
project_version: "v1.43" project_version: "v1.45"
# Passwords & Secrets # Passwords & Secrets
api_key: !secret esp-api_key api_key: !secret esp-api_key
@@ -235,7 +239,7 @@ substitutions:
# Alarm Clock Defaults # Alarm Clock Defaults
alarm_snooze_minutes_default: "10" alarm_snooze_minutes_default: "10"
alarm_volume_default: "35" alarm_volume_default: "50"
# Alarm Speaker Hardware # Alarm Speaker Hardware
# GPIO11 is the onboard speaker power-amplifier enable pin. # GPIO11 is the onboard speaker power-amplifier enable pin.
@@ -251,14 +255,26 @@ substitutions:
# Alarm Test Sound # Alarm Test Sound
# The ES8311 uses 75% as its 0 dB reference. Keep the codec at that # The ES8311 uses 75% as its 0 dB reference. Keep the codec at that
# reference and apply the user volume to the generated PCM samples. # reference and apply the user volume to the generated PCM samples.
#
# The display and Home Assistant expose a normal 0-100% range. Internally,
# displayed 100% is calibrated to the previous 30% sound level. Lower user
# settings then follow the configured perceptual attenuation range.
alarm_dac_reference_volume: "0.75" alarm_dac_reference_volume: "0.75"
alarm_pcm_max_amplitude: "28000" alarm_pcm_max_amplitude: "28000"
alarm_output_ceiling_percent: "30"
alarm_volume_attenuation_db: "24" alarm_volume_attenuation_db: "24"
alarm_beep_frequency_hz: "2800"
alarm_beep_duration_ms: "250" # 4096 Hz is the characteristic electronic-timepiece alarm frequency.
alarm_tone_frequency_hz: "2600" # A bipolar square wave gives it the sharper digital-clock character.
alarm_tone_on_ms: "350" alarm_beep_frequency_hz: "4096"
alarm_tone_off_ms: "250" alarm_beep_duration_ms: "120"
# Default alarm pattern: beep-beep-beep, pause, repeat.
alarm_tone_frequency_hz: "4096"
alarm_tone_beep_ms: "100"
alarm_tone_gap_ms: "80"
alarm_tone_beeps_per_group: "3"
alarm_tone_group_pause_ms: "440"
# Security Camera Settings # Security Camera Settings
# Change this only if homeassistant.local is not reachable from the panel. # Change this only if homeassistant.local is not reachable from the panel.
@@ -1051,8 +1067,8 @@ number:
restore_value: true restore_value: true
initial_value: "${alarm_volume_default}" initial_value: "${alarm_volume_default}"
unit_of_measurement: "%" unit_of_measurement: "%"
min_value: 5 min_value: 0
max_value: 40 max_value: 100
step: 5 step: 5
mode: slider mode: slider
@@ -2351,7 +2367,7 @@ script:
text: !lambda |- text: !lambda |-
float volume = id(alarm_volume).state; float volume = id(alarm_volume).state;
if (isnan(volume)) { if (isnan(volume)) {
volume = 35.0f; volume = ${alarm_volume_default}.0f;
} }
char buffer[16]; char buffer[16];
snprintf( snprintf(
@@ -2450,19 +2466,31 @@ script:
if (isnan(ui_volume)) { if (isnan(ui_volume)) {
ui_volume = ${alarm_volume_default}.0f; ui_volume = ${alarm_volume_default}.0f;
} }
ui_volume = fminf(fmaxf(ui_volume, 5.0f), 40.0f); ui_volume = fminf(fmaxf(ui_volume, 0.0f), 100.0f);
// Equal 5% steps produce roughly equal perceived loudness changes. // Displayed 100% equals the previous internal 30% loudness point.
// The 40% ceiling deliberately preserves the loudest level proven // The full displayed range then spans a perceptual attenuation curve.
// suitable during bedside speaker testing. float peak_amplitude = 0.0f;
const float volume_position = if (ui_volume > 0.0f) {
(ui_volume - 5.0f) / 95.0f; const float ceiling_position =
const float attenuation_db = fminf(fmaxf(
(${alarm_output_ceiling_percent}.0f - 5.0f) / 95.0f,
0.0f
), 1.0f);
const float ceiling_attenuation_db =
-${alarm_volume_attenuation_db}.0f * -${alarm_volume_attenuation_db}.0f *
(1.0f - volume_position); (1.0f - ceiling_position);
const float peak_amplitude = const float user_position = ui_volume / 100.0f;
const float user_attenuation_db =
-${alarm_volume_attenuation_db}.0f *
(1.0f - user_position);
peak_amplitude =
${alarm_pcm_max_amplitude}.0f * ${alarm_pcm_max_amplitude}.0f *
powf(10.0f, attenuation_db / 20.0f); powf(
10.0f,
(ceiling_attenuation_db + user_attenuation_db) / 20.0f
);
}
std::vector<uint8_t> audio; std::vector<uint8_t> audio;
audio.reserve(sample_count * 2); audio.reserve(sample_count * 2);
@@ -2477,11 +2505,14 @@ script:
fade_samples; fade_samples;
} }
const float phase = const float cycle_position = fmodf(
6.28318530718f * frequency * frequency * static_cast<float>(i) / sample_rate,
static_cast<float>(i) / sample_rate; 1.0f
);
const float waveform =
cycle_position < 0.5f ? 1.0f : -1.0f;
const int16_t sample = static_cast<int16_t>( const int16_t sample = static_cast<int16_t>(
peak_amplitude * envelope * sinf(phase) peak_amplitude * envelope * waveform
); );
audio.push_back(static_cast<uint8_t>(sample & 0xFF)); audio.push_back(static_cast<uint8_t>(sample & 0xFF));
@@ -2564,35 +2595,55 @@ script:
return id(alarm_audio_test_active); return id(alarm_audio_test_active);
then: then:
# A higher-pitched single-tone alarm pulse. The direct write loop # A classic digital-clock triplet: three short 4096 Hz square-wave
# prevents truncation when the clip is larger than the free # beeps followed by a longer pause. The direct write loop prevents
# ring-buffer area. # truncation when the clip is larger than the free ring-buffer area.
- lambda: |- - lambda: |-
const uint32_t sample_rate = ${alarm_audio_sample_rate}; const uint32_t sample_rate = ${alarm_audio_sample_rate};
const uint32_t tone_ms = ${alarm_tone_on_ms}; const uint32_t beep_ms = ${alarm_tone_beep_ms};
const uint32_t silence_ms = ${alarm_tone_off_ms}; const uint32_t gap_ms = ${alarm_tone_gap_ms};
const uint32_t duration_ms = tone_ms + silence_ms; const uint32_t beep_count =
${alarm_tone_beeps_per_group};
const uint32_t group_pause_ms =
${alarm_tone_group_pause_ms};
const uint32_t duration_ms =
(beep_count * beep_ms) +
((beep_count - 1) * gap_ms) +
group_pause_ms;
const uint32_t sample_count = const uint32_t sample_count =
(sample_rate * duration_ms) / 1000; (sample_rate * duration_ms) / 1000;
const uint32_t tone_end = const uint32_t fade_samples = sample_rate / 500;
(sample_rate * tone_ms) / 1000;
const uint32_t fade_samples = sample_rate / 100;
const float frequency = ${alarm_tone_frequency_hz}.0f; const float frequency = ${alarm_tone_frequency_hz}.0f;
float ui_volume = id(alarm_volume).state; float ui_volume = id(alarm_volume).state;
if (isnan(ui_volume)) { if (isnan(ui_volume)) {
ui_volume = ${alarm_volume_default}.0f; ui_volume = ${alarm_volume_default}.0f;
} }
ui_volume = fminf(fmaxf(ui_volume, 5.0f), 40.0f); ui_volume = fminf(fmaxf(ui_volume, 0.0f), 100.0f);
const float volume_position = float peak_amplitude = 0.0f;
(ui_volume - 5.0f) / 95.0f; if (ui_volume > 0.0f) {
const float attenuation_db = const float ceiling_position =
fminf(fmaxf(
(${alarm_output_ceiling_percent}.0f - 5.0f) /
95.0f,
0.0f
), 1.0f);
const float ceiling_attenuation_db =
-${alarm_volume_attenuation_db}.0f * -${alarm_volume_attenuation_db}.0f *
(1.0f - volume_position); (1.0f - ceiling_position);
const float peak_amplitude = const float user_position = ui_volume / 100.0f;
const float user_attenuation_db =
-${alarm_volume_attenuation_db}.0f *
(1.0f - user_position);
peak_amplitude =
${alarm_pcm_max_amplitude}.0f * ${alarm_pcm_max_amplitude}.0f *
powf(10.0f, attenuation_db / 20.0f); powf(
10.0f,
(ceiling_attenuation_db +
user_attenuation_db) / 20.0f
);
}
std::vector<uint8_t> audio; std::vector<uint8_t> audio;
audio.reserve(sample_count * 2); audio.reserve(sample_count * 2);
@@ -2600,23 +2651,43 @@ script:
for (uint32_t i = 0; i < sample_count; i++) { for (uint32_t i = 0; i < sample_count; i++) {
int16_t sample = 0; int16_t sample = 0;
if (i < tone_end) { for (uint32_t beep = 0; beep < beep_count; beep++) {
const uint32_t start_ms = beep * (beep_ms + gap_ms);
const uint32_t end_ms = start_ms + beep_ms;
const uint32_t start_sample =
(sample_rate * start_ms) / 1000;
const uint32_t end_sample =
(sample_rate * end_ms) / 1000;
if (i >= start_sample && i < end_sample) {
const uint32_t local_sample = i - start_sample;
const uint32_t tone_samples =
end_sample - start_sample;
float envelope = 1.0f; float envelope = 1.0f;
if (i < fade_samples) { if (local_sample < fade_samples) {
envelope = static_cast<float>(i) / envelope = static_cast<float>(local_sample) /
fade_samples; fade_samples;
} else if (i > tone_end - fade_samples) { } else if (
envelope = static_cast<float>(tone_end - i) / local_sample > tone_samples - fade_samples
) {
envelope =
static_cast<float>(tone_samples - local_sample) /
fade_samples; fade_samples;
} }
const float phase = const float cycle_position = fmodf(
6.28318530718f * frequency * frequency * static_cast<float>(local_sample) /
static_cast<float>(i) / sample_rate; sample_rate,
sample = static_cast<int16_t>( 1.0f
peak_amplitude * envelope * sinf(phase)
); );
const float waveform =
cycle_position < 0.5f ? 1.0f : -1.0f;
sample = static_cast<int16_t>(
peak_amplitude * envelope * waveform
);
break;
}
} }
audio.push_back( audio.push_back(
@@ -11129,7 +11200,7 @@ lvgl:
- label: - label:
id: alarm_audio_volume_label id: alarm_audio_volume_label
align: CENTER align: CENTER
text: "Vol\n35%" text: "Vol\n50%"
text_font: font_small text_font: font_small
text_align: CENTER text_align: CENTER
text_color: 0xB9D9ED text_color: 0xB9D9ED