pool light esp, gas heater esp, HA Overview display

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root
2025-09-03 20:53:14 +12:00
parent 540fe186ff
commit a060d819cd
17 changed files with 3436 additions and 37 deletions
+341 -34
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@@ -6,6 +6,8 @@
# dashboard_import:
# package_import_url: github://athom-tech/esp32-configs/athom-smart-plug.yaml
#
# V3.0 2025-09-02 Pool Light mode controller fixes; Mode select forces Operation=ON;
# added Mode 0=OFF; select shows OFF when relay off; enforce 7s min OFF window
# V2.4 2025-06-15 Changed back to an Athom V1 (esp8266)
# V2.3 2025-06-15 Changed to an Athom V3 (esp32)
# V2.2 2025-06-14 Fixes to offline time when sntp/network unavailable
@@ -62,7 +64,7 @@ substitutions:
# Project Naming
project_name: "Athom Technology.Smart Plug V1" # Project Details
project_version: "v2.4" # Project V denotes release of yaml file, allowing checking of deployed vs latest version
project_version: "v3.0" # Project V denotes release of yaml file, allowing checking of deployed vs latest version
# Passwords
api_key: !secret esp-api_key # unfortunately you can't use substitutions inside secrets names
@@ -83,6 +85,18 @@ substitutions:
evening_on_default: "1140" # Default in minutes from midnight. Default 19:00 => 1140
evening_off_default: "1350" # Default in minutes from midnight. Default 22:30 => 1350 => 1440 is midnight
##############################################################################
# POOL LIGHT MODE CONTROL (new)
##############################################################################
max_modes: "16" # total number of modes in the cycle
mode_pulse_off: "400ms" # short OFF between quick pulses
mode_pulse_on: "400ms" # short ON after each quick pulse
mode_reset_off: "3s" # long OFF to force hardware reset to mode 1
mode_reset_window_ms: "3000" # treat OFF>=this ms as a reset-to-1 when turning back ON
mode_prime_on: "800ms" # if relay is OFF when a color is selected, turn ON for this long before pulsing
# Ignored modes bitmask: bit (mode_index-1). For 4 and 5 ignored -> (1<<3)|(1<<4) = 24.
ignored_modes_mask: "0"
##########################################################################################
# PACKAGES: Included Common Packages
# https://esphome.io/components/packages.html
@@ -249,6 +263,57 @@ globals:
restore_value: true
initial_value: "0"
##############################################################################
# POOL LIGHT MODE CONTROL GLOBALS (new)
##############################################################################
# Current assumed pool-light mode (0..max_modes). 0 means relay OFF.
- id: current_mode
type: int
restore_value: false
initial_value: "1"
# Total modes in the cycle (edit in substitutions).
- id: max_modes
type: int
restore_value: false
initial_value: "${max_modes}"
# Flag while we are actively pulsing to change modes (prevents scheduler interference).
- id: mode_changing
type: bool
restore_value: false
initial_value: "false"
# Timestamp of last relay off (for delta measurement).
- id: last_off_ms
type: uint32_t
restore_value: false
initial_value: "0"
# Millisecond threshold that separates "quick pulse" vs "reset to mode 1".
- id: reset_window_ms
type: int
restore_value: false
initial_value: "${mode_reset_window_ms}"
# Desired target mode for the cycle script.
- id: desired_mode
type: int
restore_value: false
initial_value: "1"
# Bitmask of ignored modes (1..max_modes). Example: ignore 4 & 5 -> 24.
- id: ignored_mask
type: int
restore_value: false
initial_value: "${ignored_modes_mask}"
# Internal: whether a recheck is already scheduled for min OFF enforcement.
- id: recheck_pending
type: bool
restore_value: false
initial_value: "false"
##########################################################################################
# Text Sensors
# https://esphome.io/components/text_sensor/index.html
@@ -260,9 +325,6 @@ text_sensor:
############################
####################################################
# Subscribe to the Morning On time, format "HH:MM"
# We check x.size() == 5 and x[2] == ':',
# then parse x.substr(0,2) and x.substr(3,2)
# std::string uses 'substr', not 'substring'.
####################################################
- platform: mqtt_subscribe
name: "Morning On Time Setting"
@@ -363,8 +425,6 @@ text_sensor:
####################################################
# Subscribe to operation mode:
# OFF, ON, TIMER, BOOST
# We do case-insensitive compare using strcasecmp
# (Requires <strings.h> typically included in ESPHome)
####################################################
# MQTT subscription: set mode, then immediately re-evaluate relay
- platform: mqtt_subscribe
@@ -430,7 +490,6 @@ text_sensor:
lambda: |-
int hour = id(morning_off) / 60;
int minute = id(morning_off) % 60;
// Increase buffer size to 8 just to be safe
// Increase to 16 for safety
char buff[16];
snprintf(buff, sizeof(buff), "%02d:%02d", hour, minute);
@@ -445,7 +504,6 @@ text_sensor:
lambda: |-
int hour = id(evening_on) / 60;
int minute = id(evening_on) % 60;
// Increase buffer size to 8 just to be safe
// Increase to 16 for safety
char buff[16];
snprintf(buff, sizeof(buff), "%02d:%02d", hour, minute);
@@ -460,7 +518,6 @@ text_sensor:
lambda: |-
int hour = id(evening_off) / 60;
int minute = id(evening_off) % 60;
// Increase buffer size to 8 just to be safe
// Increase to 16 for safety
char buff[16];
snprintf(buff, sizeof(buff), "%02d:%02d", hour, minute);
@@ -487,7 +544,7 @@ binary_sensor:
then:
- lambda: |-
if (id(relay).state) {
// Relay is ON: turn it OFF and set mode to 0 (TIMER)
// Relay is ON: turn it OFF and set mode to 2 (TIMER)
id(relay).turn_off();
id(operation_mode) = 2;
} else {
@@ -564,6 +621,23 @@ switch:
restore_mode: RESTORE_DEFAULT_OFF # Ensures the relay is restored (or off) at boot
#internal: true # Hides the switch from Home Assistant
icon: "${relay_icon}"
# POOL LIGHT MODE CONTROL: detect quick vs long off periods and keep current_mode in sync
on_turn_off:
- lambda: |-
id(last_off_ms) = millis();
if (!id(mode_changing)) id(current_mode) = 0; // reflect OFF in select when off normally
on_turn_on:
- lambda: |-
if (id(mode_changing)) {
return;
}
uint32_t delta = millis() - id(last_off_ms);
if (delta >= (uint32_t)id(reset_window_ms)) {
id(current_mode) = 1;
} else {
id(current_mode)++;
if (id(current_mode) > id(max_modes)) id(current_mode) = 1; // keep internal index sane
}
#################################################################################################
# BUTTON COMPONENT
@@ -635,46 +709,280 @@ select:
}
- script.execute: evaluate_relay_state
##############################################################################
# POOL LIGHT MODE SELECT (new)
# 0=OFF -> immediately turns relay OFF and sets Operation Mode = TIMER.
# Selecting a color (>=1) forces Operation Mode = ON.
# If target < current, do a long reset to mode 1, then pulse forward.
# Ignored modes are hidden here but still counted by pulses.
##############################################################################
##############################################################################
# POOL LIGHT MODE SELECT (updated display logic)
# 0=OFF -> immediately turns relay OFF and sets Operation Mode = TIMER.
# Selecting a color (>=1) forces Operation Mode = ON.
# If target < current, do a long reset to mode 1, then pulse forward.
# Ignored modes are hidden here but still counted by pulses.
##############################################################################
- platform: template
name: "Pool Light Mode"
id: pool_light_mode_select
update_interval: 250ms
# Options include all 1..16 (no ignored modes currently) plus 0=OFF
options:
- "0= OFF"
- "1= Dark Blue"
- "2= Red"
- "3= Green"
- "4= Purple"
- "5= Aqua"
- "6= Lime"
- "7= Cool White"
- "8= Speed Up"
- "9= Transformer"
- "10= Blurple"
- "11= Redlime"
- "12= Greenqua"
- "13= Bluequa"
- "14= Grelime"
- "15= Redurple"
- "16= RGB Mad"
# Show OFF only when not in a color-change sequence.
# While changing, reflect the in-flight/current mode (never 0).
lambda: |-
auto label_for = [](int m) -> std::string {
switch (m) {
case 0: return "0= OFF";
case 1: return "1= Dark Blue";
case 2: return "2= Red";
case 3: return "3= Green";
case 4: return "4= Purple";
case 5: return "5= Aqua";
case 6: return "6= Lime";
case 7: return "7= Cool White";
case 8: return "8= Speed Up";
case 9: return "9= Transformer";
case 10: return "10= Blurple";
case 11: return "11= Redlime";
case 12: return "12= Greenqua";
case 13: return "13= Bluequa";
case 14: return "14= Grelime";
case 15: return "15= Redurple";
case 16: return "16= RGB Mad";
default: return "1= Dark Blue";
}
};
auto is_ignored = [&](int m) -> bool {
if (m < 1 || m > id(max_modes)) return true;
int bit = 1 << (m - 1);
return (id(ignored_mask) & bit) != 0;
};
// While stepping (mode_changing), don't show OFF even if relay is briefly OFF.
if (id(mode_changing)) {
int cm = id(current_mode);
if (cm <= 0) cm = 1; // during long reset, assume Mode 1 is next
// Skip ignored modes for display if ever configured later
if (!is_ignored(cm)) return label_for(cm);
// find next non-ignored just for display robustness
for (int m = cm + 1; m <= id(max_modes); m++) if (!is_ignored(m)) return label_for(m);
for (int m = 1; m <= id(max_modes); m++) if (!is_ignored(m)) return label_for(m);
return label_for(1);
}
// Normal (not changing): show OFF if relay is actually OFF, else show current mode
if (!id(relay).state) return std::string("0= OFF");
int cm = id(current_mode);
if (cm == 0) return std::string("0= OFF");
if (!is_ignored(cm)) return label_for(cm);
for (int m = cm + 1; m <= id(max_modes); m++) if (!is_ignored(m)) return label_for(m);
for (int m = 1; m <= id(max_modes); m++) if (!is_ignored(m)) return label_for(m);
return label_for(1);
set_action:
# First, set flags based on selection
- lambda: |-
int target = atoi(x.c_str());
if (target < 0) target = 0;
if (target > id(max_modes)) target = id(max_modes);
if (target == 0) {
// MODE 0: force everything OFF; UI goes back to TIMER control
id(mode_changing) = false;
id(recheck_pending) = false;
id(operation_mode) = 2; // TIMER
id(current_mode) = 0; // reflect OFF in dropdown
} else {
// defensive: ignore choosing an ignored mode (options already hide them)
int bit = 1 << (target - 1);
if ((id(ignored_mask) & bit) != 0) {
ESP_LOGW("mode","Selected target %d is ignored; ignoring request", target);
return;
}
// Color selection: force ON mode and start changer
id(operation_mode) = 1;
id(desired_mode) = target;
id(mode_changing) = true;
}
# If OFF was selected, hard-stop any running scripts and cut power
- if:
condition:
lambda: 'return atoi(x.c_str()) == 0;'
then:
- script.stop: change_to_desired_mode
- script.stop: reset_to_mode1
- script.stop: enforce_off_guard
- switch.turn_off: relay
else:
- script.execute: change_to_desired_mode
#################################################################################################
# SCRIPT COMPONENT
# https://esphome.io/components/script.html
#################################################################################################
# Script: evaluate and drive the relay
script:
# Core: evaluate and drive the relay (with enforced min OFF window)
- id: evaluate_relay_state
then:
- lambda: |-
if (id(mode_changing)) {
// do not fight the pulser
return;
}
// Determine target state
bool target_on = false;
int mode = id(operation_mode);
// BOOST just forces the relay on
if (mode == 3) {
id(relay).turn_on();
return;
}
// OFF → always off
if (mode == 0) {
id(relay).turn_off();
return;
}
// ON → always on
if (mode == 1) {
id(relay).turn_on();
return;
}
// TIMER → follow schedule windows
{
if (mode == 3) { // BOOST
target_on = true;
} else if (mode == 0) { // OFF
target_on = false;
} else if (mode == 1) { // ON
target_on = true;
} else if (mode == 2) { // TIMER
bool should_on = false;
if (id(current_mins) >= id(morning_on) && id(current_mins) < id(morning_off))
should_on = true;
if (id(current_mins) >= id(evening_on) && id(current_mins) < id(evening_off))
should_on = true;
if (should_on) id(relay).turn_on();
else id(relay).turn_off();
target_on = should_on;
}
// Enforce minimum OFF time when turning ON normally (not during color pulses)
if (target_on) {
uint32_t delta = millis() - id(last_off_ms);
if (delta < (uint32_t) id(reset_window_ms)) {
// Still inside OFF window: wait; schedule a recheck if not already
if (!id(recheck_pending)) {
id(enforce_off_guard).execute();
}
return;
} else {
id(relay).turn_on();
return;
}
} else {
id(relay).turn_off();
return;
}
# Poll until OFF window elapsed, then re-evaluate (does not toggle the relay itself)
- id: enforce_off_guard
mode: restart
then:
- lambda: |-
id(recheck_pending) = true;
- while:
condition:
lambda: |-
if (id(mode_changing)) return false; // abort if color change starts
uint32_t delta = millis() - id(last_off_ms);
return delta < (uint32_t) id(reset_window_ms);
then:
- delay: 200ms
- lambda: |-
id(recheck_pending) = false;
- script.execute: evaluate_relay_state
# Long reset to Mode 1
- id: reset_to_mode1
mode: restart
then:
- switch.turn_off: relay
- delay: ${mode_reset_off}
- switch.turn_on: relay
- delay: ${mode_pulse_on}
- lambda: |-
id(current_mode) = 1;
# Change to desired_mode, robust from OFF and without wrap on lower targets
# Change to desired_mode, robust from OFF and without wrap on lower targets
- id: change_to_desired_mode
mode: restart
then:
# If relay is currently OFF, establish a known starting point
- if:
condition:
lambda: 'return !id(relay).state;'
then:
- lambda: |-
uint32_t delta = millis() - id(last_off_ms);
// If OFF < reset window, enforce a true reset first for predictable start
if (delta < (uint32_t) id(reset_window_ms)) {
id(reset_to_mode1).execute();
}
- if:
condition:
lambda: 'return !id(relay).state;'
then:
- switch.turn_on: relay
- delay: ${mode_prime_on}
- lambda: |-
// If we turned ON after ≥ reset window, hardware is at Mode 1
if ((millis() - id(last_off_ms)) >= (uint32_t) id(reset_window_ms)) {
id(current_mode) = 1;
}
# If target is below current, do a long reset to Mode 1, then proceed
- if:
condition:
lambda: |-
return id(desired_mode) < id(current_mode);
then:
- script.execute: reset_to_mode1
- script.wait: reset_to_mode1
# If already exactly at target, ensure ON and finish
- if:
condition:
lambda: 'return id(desired_mode) == id(current_mode);'
then:
- switch.turn_on: relay
- lambda: |-
id(mode_changing) = false;
# Step forward until we reach desired (ignored modes still counted)
- while:
condition:
lambda: |-
// Allow immediate cancellation if OFF is selected mid-flight
return id(mode_changing) && (id(current_mode) < id(desired_mode));
then:
- switch.turn_off: relay
- delay: ${mode_pulse_off}
- switch.turn_on: relay
- delay: ${mode_pulse_on}
- lambda: |-
id(current_mode)++;
# End: make sure we leave the light ON and clear the guard
- switch.turn_on: relay
- lambda: |-
id(mode_changing) = false;
#################################################################################################
# INTERVAL COMPONENT
# https://esphome.io/components/interval.html
@@ -702,4 +1010,3 @@ interval:
}
}
- script.execute: evaluate_relay_state